Dateline: Rialto Place Hilton, Melbourne FLA, 3 June 2005
Yesterday was a thrilling end to The New Map Game. Steve DeAngelis of Enterra Solutions and I jointly announced our strategic alliance over lunch and we played the last of the five turns that afternoon. Then we had the final plenary session, where the team captains of the four teams reviewed all five moves, standing in front of a wall of Alphachimp drawing boards behind each (Alphachimp must have done almost at least a dozen boards of my two talks (PNM, BFA, and this final one), plus a solid 6-8 for each team, which was way cool). I then ended the event with some wrap-up comments.
Fascinating play throughout, with the Chinese team taking first place, in my opinion, and showing how formidable China will be in coming decades--without a shot being fired in anger!
Alidade did a magnificent job, leaving me to just play guru and evening speaker and giver of interviews to the press. Press was active and involved across the dial, sitting in team rooms and typically hanging out in Control for our deliberations. The guys and gals that Alidade put together for Control and support and Alphachimp were routinely superb. Everyone was just so cool and confident, I and my partners felt like we were in great hands throughout, and so felt perfectly able to get out of the event what we wanted to achieve while delivering what the circumstances needed.
In short, everything went way beyond my expectations. Participants were gushing about two of the "most amazing days" they had ever spent in this sort of venue, I was signing books and maps like crazy, Game Master Dave Jarvis, a NASA alum, was getting kudos from all corners, and everyone was walking away from the event talking about the next one (probably Nov in DC) and all the other things this consortium might be able to do together.
In the end, I'm glad we started with about 40 players and a fairly loose approach to inserting jarring scenarios. This was the shake-out cruise and it served its purpose in spades. All of the partners in the process got to know and trust each other. We all got to know and trust the process (many ideas for improving the next one). Participants went away evangelists. We're going to get some very positive press. And we got enough people here at this proof of concept to pay all the bills and accomplish all that. This was exactly what I was hoping for and I can't believe we pulled it off with such a crucial and yet minor assist from me.
I say that because I've always been the guy who worked all the details and led the event at every moment in all the games I directed, whereas here I was the relaxed, chatty fellow on the side who was more than comfortable to watch a lot of supremely talented people do their thing, and every time it got scary or bogged down or gave off the hint of things falling apart (as it always does in games where live people will do what they want/must), Control would pull a rabbit out of its hat, in no small part thanks to the cool, experienced minds of Alidade CEO Jeff Cares, who impressed the hell out of me, and Dave Jarvis, who always pushed us to get everything we needed to get done just as we needed to do it.
The game was exactly what it should have been: a really cool party that stretched over two days and two nights, with fabulously stimulating conversation, neat entertainment, and work so fun that we had to almost slap people out of character (if I get called the Great Satan Barnett one more time . . .).
I left the island tingling with the sense of how many other venues this sort of event would be perfect for--both private and public, both US and overseas, both mil and civilian--at any age range you can name right down to junior high.
Between Enterra, Alidade, Alphachimp, and NRSP, we have a real package here that we can use to change the world, change a lot of minds, and have a blast intellectually doing it.
Can you believe we actually make a living having this much fun?
This was the war game I've always wanted to attend, and it was built off my vision and gave me the privilege to play Caesar throughout with thumbs-up or thumbs-down. I was like a kid in a candy shop, and judging by how many people pumped my arms on the way out the door, the participants felt the same way.
Again, I was blown away, and extremely grateful to all who were involved. The game proved to be the wonderful bonding experience I wanted it to be with my partners, Steff Hedenkemp and Critt Jarvis, who both put tons of effort into the game--Steff especially on the press and the Enterra deal.
I got one of those PODS arriving at the house soon enough, and when it does, it will signal in no uncertain terms the scary scenario I've just set in motion for my family: moving us all to Indy and building a house while not holding a steady regular job. But after this game, I am figuratively walking on air (made it all the way down to FLA, thank you very much), feeling very confident that--collectively--The New Rule Sets Project LLC will follow through on everything we've been dreaming about, thanks in great part to all the great partners we've already lined up.
My thanks to everyone connected to the game in any way. You have no idea how much this means to me after all these years of toiling in the vineyard.